
It adds a little bit more complexity to master without being too daunting to add. This is a nice little module to add into Ticket to Ride.


#Ticket to ride europe expansion free
You can also, as a free action on your turn, place one of your depots into a city that doesn’t contain another depot. As I said, this can be quite the windfall if you time things well. You can discard one of your unused depots to claim all the cards underneath the warehouse card of the player who owns the depot. Whenever you claim a route into a city that contains a depot, you might be able to snag some extra cards. I’m glad you asked, dear first-class passenger, travelling on this review of mine. But how do you claim them? First Class Tickets only With the number of trains players will be drawing, the number of cards underneath the warehouse cards can get pretty impressive. First of all, you have to draw a card off of the top of the train deck and place it under anybody’s warehouse card without looking at it. Now, every time you choose to draw train cards, things are a little different. Each player will place one of their depots on a city somewhere on the map. At the beginning of the game, each player is given 5 depot pieces and a warehouse card. Warehouses are the biggest change to the game you’ll find in this expansion and they can switch up how you look at getting train cards into your hand. There are two main modules to the Ticket to Ride 1912 Expansion: warehouses and new tickets. It’s pretty simple but very engaging and tactical in places. Four red trains get you a red route that is four spaces long. To build these routes, you’ll be collecting and discarding sets of matching coloured train cards. You can also get bonus points by linking up two named cities on a ticket card. The longer the route, the more points it is worth. In a game of Ticket to Ride, players compete to finish building train routes across a map. For those of you who are unfamiliar with Ticket to Ride - I’m sure there are one or two of you out there - this is how it works. This small box expansion to Ticket to Ride Europe adds some new ways to play and keeps things nice and fresh.

Today we're talking about the Ticket To Ride 1912 Expansion. Depot placement and skillful Warehouse tactics become a key part of a winning Ticket to Ride strategy! Throughout the game, each player's Warehouse will accumulate Train cards and those who have the foresight, clever timing, or just plain good fortune to build a route to a Depot can make off with a fistful of Train cards. Wooden Train Depots are placed on cities selected by each player. This expansion also introduces Warehouses & Depots - new game rules and pieces that create an additional strategic layer and can be played with any of the Ticket to Ride maps.
#Ticket to ride europe expansion plus
The Ticket to Ride Europe 1912 expansion for the Ticket to Ride series includes 101 Destination Tickets - the 46 original tickets, plus 55 new ones that enable 3 new variants to the Ticket to Ride Europe map: Europe Expanded, which adds 19 new routes to the original 46 Big Cities of Europe, with tickets to 9 major European cities and Mega Europe, which uses all the new routes as well as the 46 original Destination Tickets.
